CONTACT INFO: conlenbreheny@gmail.com | conlenbreheny.com
BREAKDOWN:
Colorspace Aware Color Correction Filter - Substance Painter & Designer
Demonstration sword model from Rain Rouhani, color science principles from Steve Yedlin, Miguel Santana, Quinn Leiho, & @npeason (Github).
Includes Spherical Opponent Space color model saturation, Lift, Gamma, Gain, & Offset color wheels based on tools in DaVinci Resolve and Nuke, and Tetrahedral Colorshift with ability modify and correct the hue, saturation, brightness, color temperature, and tint of specific targeted hues.
Tool Page“Always Watching” 3D Render
Responsible for layout, lighting, compositing, color grading, and pipeline development.
From collaborative film with Jeffrey Kressin. Models, textures, & designs from Respawn Entertainment.Lava Melting Object FLIP Study
Study on simulating lava and melting an object with extremities.
Angel model from Stanford.Deforming RBD Head Study
Study on fracturing and simulating a deforming piece of geometry.
Head model and rig from Gabriel Martinez.Surfboard Fin Geometry Processing for Research Paper at Embry-Riddle Aeronautical University
Assisted with unpublished research paper from Embry-Riddle Aeronautical University.
Task and 3D Scan given to me by Seth Gerow at ERAU.“Stood Up” 3D Render
Created for concept art re-creation class project.
Concept painting by Alyssa Sue Borkowski, responsible for all other aspects.XGen Explicit Paths Script
A script to set XGen file paths to explicit when batch rendering, and back to relative when done.
Demonstration Model & Groom by Ngan Hoang.
Github Link“Monster Emma” Rig
Created for collaborative student-made Virtual Reality game in Unreal Engine.
Monster design, sculpt, and texturing by Bridgette Grimsley. Created following AntCGI’s tutorial series.“Rebirthday” 3D Render
Girl rig from fRigging Awesome Studios. Other models from Turbosquid & provided by class.
Responsible for all other aspects.“Tranquil Bouquet” 3D Render
Bouquet+Vase models & textures provided in class. Other models from Quixel Megascans and created by myself in Houdini.
Responsible for all other aspects.Texture Frequency Equalizer Nuke Gizmo
Developed with Gabriel Martinez.
Demonstration images from Gabriel, RED, Evgenie Magovski, and myself.
Tool Page