Dragonspirit

“What majesty!”

Smoke (Local + World Space)

Character Driven FX: Designed FX on top of animation to create a smoke dragon character, layered procedural animations and simulations to create compelling motion, silhouette, and shape hierarchy.

Dailies & Iteration: Clearly presented progress in instructor and peer reviews to engage in active conversations to anticipate potential problems and receive notes to address on FX, shaders, lighting, rendering, and compositing.

Dragon base model and animation from Huy Khôi; rock from Quixel Megascans. Responsible for all other aspects.

Software used: Houdini, Solaris, USD, Karma, Nuke, DaVinci Resolve

Breakdown

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Obscurial Destruction - Houdini FX

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Serene Waterfall - Houdini FX